by bgood | Apr 6, 2012 | class prediction, classification, crowdsourcing, games, gwaps, hgf, machine learning, random forest, sulab
Yesterday I posted some slides about an idea I had recently which I call Human Guided Forests or HGF for short. This an attempt to marry crowdsourcing with machine learning to produce better class predictors for datasets with very large features spaces....
by Andrew Su | Mar 16, 2012 | BioGPS, games, Gene Wiki, GSoC
On Friday, we were thrilled to learn that we were accepted to the Google Summer of Code program for 2012! Now in its eighth year, this program pairs students with open source projects for summer internships. Google pays the student a stipend, we get smart...
by Sal | Mar 13, 2012 | community intelligence, dizeez, games
Recently, we have added several new features to the Dizeez game (previously described here). In particular, the game now allows players to select a specific area of biology (for example, by disease or protein family) that best matches their expertise. Also, a...
by bgood | Mar 8, 2012 | games, hgf, sulab, web development
After years of talking about games for science, I’m finally going to jump in and make one. I’ve got an idea (which I will elaborate on soon) and now I’m trying to figure out how to go about implementing it. The challenge right now is to...
by bgood | Jan 2, 2012 | foldit, games, genome biology, gwaps, publication, sulab
Happy New year everyone! In case you are looking for some inspirational reading to start off 2012, Andrew and I wrote a Research Highlight for Genome Biology on Games With a Scientific Purpose. Kudos to Andrew for convincing them to make it open access so you...
by bgood | Nov 18, 2011 | book, games, gwaps, quotes, sulab
I’m currently supposed to be writing an article about scientific discovery games in biology, but I have writer’s block. So instead, I’m writing here.. which is much easier! The article I am not currently writing will discuss recent...