by Andrew Su | Nov 18, 2011 | community intelligence, dizeez, games
We’ve been hard at work mining the logs for the Dizeez game (see past posts for context). To summarize the take home message, the Dizeez game resulted in the identification of several novel gene-disease annotations. We used a psuedo-gold standard set of 3439...
by Andrew Su | Nov 11, 2011 | community intelligence, dizeez, games
We recently released a game called Dizeez that tests your knowledge of gene-disease links. (Haven’t seen it yet? Play here.) Now that it’s been live for a couple of weeks, we’ve had a chance to look at the game logs and make a few observations:...
by Andrew Su | Oct 28, 2011 | dizeez, games
Think you know something about the genetic basis of human diseases? Prove it by playing our new game “Dizeez”. The rules are simple. You are shown one gene and five diseases. Pick the disease that is known to be linked with the gene and you get some...
by Andrew Su | Oct 3, 2011 | games
Part 1: Introduction to the concept Part 2: The prototype game Part 3: Evaluation framework (this post) In our previous post, we described how we created a prototype Guesser program that plays the game 20 Questions on genes. The next natural question is: how accurate...
by Andrew Su | Sep 23, 2011 | community intelligence, games, GO, long tail
Part 1: Introduction to the concept Part 2: The prototype game (this post) Part 3: Evaluation framework We recently posted on this blog the idea of creating a computer engine to play the game 20 questions. But instead of asking users to thing of common objects in the...
by Andrew Su | Jul 26, 2011 | community intelligence, games, GO, long tail
Part 1: Introduction to the concept (this post) Part 2: The prototype game Part 3: Evaluation framework If I asked you to think of your favorite gene, do you think I could guess the identity of that gene by first asking you twenty yes / no questions? I personally...