by bgood | Jun 16, 2017 | games, genegames, gwaps, Science Game Lab, SGL, sulab
Scripps team: Benjamin M. Good, Ginger Tsueng, Andrew I SuPlaymatics Team: Sarah Santini, Margaret Wallace, Nicholas Fortugno, John Szeder, Patrick Mooney, With helpful ideas from: Jerome Waldispuhl, Melanie StegmanAbstractGames with a purpose and other...
by bgood | Apr 21, 2014 | breast cancer, conference, decision-trees, games, genegames, gwaps, poster, sulab, thecure
Karthik G. and I will be presenting a poster tomorrow at the Salk Institute’s Cancer Day Symposium. We will be presenting data from a year with the scientific discovery game The Cure. You can read more about those results on the arXiv.If you are...
by bgood | Apr 21, 2014 | breast cancer, conference, decision-trees, games, genegames, gwaps, poster, sulab, thecure
Karthik G. and I will be presenting a poster tomorrow at the Salk Institute’s Cancer Day Symposium. We will be presenting data from a year with the scientific discovery game The Cure. You can read more about those results on the arXiv.If you are...
by bgood | Mar 21, 2014 | breast cancer, crowdsourcing, games, genegames, grant, gwaps, machine learning, NIH, r21, sulab, thecure
Last November, Andrew and I submitted an R21 proposal for consideration by the NIH. Today, we received the summary statement. Since a lot of work went into writing it, I feel compelled to share it regardless of whether its ever funded (which currently...
by bgood | Nov 2, 2012 | ASHG, conference, games, genegames, gwaps, mobianga, student, sulab
Over the summer, an enterprising high school student named Nishant Mandapaty approached our research group about doing a project with us. He found us through the “Crowdsourcing Biology” group that we created for the Google Summer of Code program....
by bgood | Oct 29, 2012 | breast cancer, feature selection, games, genegames, gwaps, machine learning, sage, sulab, thecure
Building intelligent systems for biologyOur research group has been exploring the concept of serious games for several months now. Aside from providing nerdy entertainment, our games collect (and distribute) biological knowledge from broad audiences of players....